n Omaha the players try to assemble the killer hand and it essentially becomes a drawing game. You take the possibilities you're dealt with the hole cards, determine what you can make out of it, watch the community cards as they fall with a careful eye on what they're doing to your chances and bail if it becomes clear that things are going sour.

Because of the number of cards in play and the two-from-four rule there could be multiple strategies in Omaha that you will follow. To make a long story short, it's generally advised that you stay in if your hole cards integrate well - that is, they form the beginnings of several good hands - and muck them if they don't.

Rookie Omaha players are often suckered in by a solid pack of hole cards or a strong string of community cards. Remember, Four to a Flush in the hole is useless because you only get to keep two of them. Ditto with the community cards. There is no point to betting on cards you can't keep so remember: two hole cards, three community cards, no exceptions, period.

atch out for busted poker hands in the initial deal: two cards might start a Straight and the others a Flush, but there's no crossover in that you can't recombine the cards to form yet another hand, like a Straight Flush for instance. To avoid chasing rainbows, muck pairs of orphans unless they're top-nut beginnings.

Beware of "second nut" hands, those where even if you got what you needed it still wouldn't be a boss hand. Many an Omaha player has gone home with empty pockets and the haunting feeling that they should've learned something from the experience. Second nut is second place - if you are lucky - and you should play accordingly.

Don't hope the things will get better. If the flop goes against you, fold quickly because if those three community cards haven't helped you the chances are that nothing else will. The smart money says "keep your chips for the next hand".

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